Posts Tagged ‘wii console’

A Quick Glance At The Awesome Gaming Offerings From Wii’s Muramasa: Demon Blade

Friday, June 25th, 2010

Whilst providing a wide selection of exclusive titles specifically for its own unique control function, the Nintendo Wii is often forgotten for its action/RPG exclusives. That said, one title released at the end of 2009 took the software sales by storm and won great acclaim throughout gaming circles; Wii’s Muramasa: Demon Blade.

The title tracks two sword slingers as they fight their way towards their own missions. Kisuke is a young Ninja fighting to regain his memories whilst tracking down the ultimate blade, and Momohime, a samurai girl possessed by a foul spirit. Wii’s Muramasa: Demon Blade is geared towards the unique skills both of these characters exert as master warriors.

Gamers can utilize three varied control techniques; the Wii remote itself, or by employing the Gamecube pad or the classic one. Furthermore, in a smart development, gamers can opt to play Wii’s Muramasa: Demon Blade as a focussed RPG, promoting levelling up, or as a simpler action adventure.

Visually, the game impresses where most Wii productions might falter. Likened to Square Enix’s Odin Sphere, the title demonstrates a classic Japanese art style currently becoming popular amongst gamers. There’s a vast range of swords to collect and forge throughout the story too, steeping the audience in sword mythos.

Wii’s Muramasa: Demon Blade is a great exclusive title which undoubtedly earns the kudos it has garnered so far. The various play styles and great visuals provide a title which deserves multiple playthroughs, a definite pick for fans of feudal Japanese ethos and sword play!

A Preview Of The Awesome Gaming Offerings From Wii’s Muramasa: Demon Blade

Saturday, April 24th, 2010

Despite providing a vast selection of exclusive titles tailored for its own unique control style, the Nintendo Wii is often overlooked for its action/RPG exclusives. That said, one title unveiled at the end of 2009 took the software sales by storm and won high praise throughout gaming circles; Wii’s Muramasa: Demon Blade.

The title follows two sword slingers as they battle their way towards their own missions. Kisuke is a youthful Ninja fighting to regain his memories whilst tracking down the ultimate sword, and Momohime, a samurai girl overtaken by an evil spirit. Wii’s Muramasa: Demon Blade is tailored towards the great skills both of these characters exert as master sword users.

Gamers can utilize three varied control methods; the Wii remote itself, or by employing the Gamecube controller or the classic one. Additionally, in a neat development, gamers can opt to play Wii’s Muramasa: Demon Blade as a focussed RPG, urging levelling up, or as a clean cut action adventure.

Visually, this title excels where mostother Wii productions might falter. Drawing paralells to Square Enix’s Odin Sphere, the title demonstrates a classic Japanese art style currently becoming popular amongst gamers. There’s a vast range of swords to collect and forge throughout the campaign too, steeping the audience in sword mythos.

Wii’s Muramasa: Demon Blade is an awesome exclusive title which definitely deserves the praise it has garnered thus far. The differing play styles and impressive graphics offer a title which deserves multiple playthroughs, a definite pick for fans of feudal Japanese ethos and warrior ways!

Take Gaming To The Next Level With The Wii Light Gun

Monday, March 22nd, 2010

use of motion sensing, Nintendo have sought opportunities to branch out on the core control system for the console. The standard Wiimote and nunchuk have functioned well as a foundation for more intricate control options. A fine exampleof this is the Wii wheel, utilized by slotting the wiimote into a wheel shell to permit correct representation of real driving. Along with this, Nintendo have produced the Wii zapper- an updated version of the fan fav orite Wii light gun.

The Wiimote is employed to easily point and ‘fire’ at the screen, many questioned if the Wii light gun was surplus to requirements, but players cried out for development. Light guns aren’t new- theyhave been about for decades now, especially in arcades, but the idea of joining the praised technology of the Wiimote into a light gun isclearly a ingenious concept.

Similar to the Wii wheel, the Wii light gun is basically a shell into which the Wiimote comfortably fits, and is just used to mirror the feeling of using a gun. Thus the Wii version isnot a light gun in the standard sense. This is often seen as an advantage as recent plasma and LCD TVs have difficulty picking up the light signals of other light guns, but the Wiimote is produced with current technology under consideration, and so suffers no such issues.

Many recent Wii gaming releases have been bundled with the Wii light gun, including Resident Evil : Darkside Chronicles. The gun is very popular with rail shooters like this game, and is promoted together with other new titles, like Dead Space : Extraction.

It’s totally worth testing the Wii Light Gun ; it’s lightweight, cushty and actually brings back the classic feel of FPS arcade games. It also helps propel gamers into the drama and suspense of the game, as you see and feel exactly what you would in the real situation. So take up your Wii Light gun and enter the battle!

A Preview Of The Brilliant Gaming Style From Wii’s Muramasa: Demon Blade

Tuesday, February 23rd, 2010

Whilst providing a vast selection of exclusive games tailored for its own original control function, the Nintendo Wii is often forgotten for its action/RPG exclusives. However, one title released at the end of 2009 took the software sales by storm and won high praise throughout gaming circles; Wii’s Muramasa: Demon Blade.

The title tracks a pair of sword slingers as they fight their way towards their own missions. Kisuke is a young Ninja struggling to regain his memories whilst searching for the ultimate blade, and Momohime, a samurai girl possessed by a foul spirit. Wii’s Muramasa: Demon Blade is geared towards the unique skills both of these protagonists exert as master fighters.

Gamers can utilize three different control methods; the Wii remote itself, or by employing the Gamecube controller or the classic one. Furthermore, in a nice development, players can opt to play Wii’s Muramasa: Demon Blade as a focussed RPG, promoting levelling up, or as a simpler action adventure.

Graphically, the game impresses where mostother Wii productions could fall behind. Drawing paralells to Square Enix’s Odin Sphere, the title demonstrates a traditional Japanese art style currently becoming popular amongst players. There’s a vast range of swords to discover and forge throughout the campaign too, steeping users in katana lore.

Wii’s Muramasa: Demon Blade is an awesome exclusive title which undoubtedly deserves the praise it has amassed thus far. The differing play styles and impressive graphics offer a title which merits multiple playthroughs, a definite choice for lovers of feudal Japanese culture and warrior ways!

Take Gaming To Fresh Heights Using The Wii Light Gun

Thursday, January 21st, 2010

deployment of motion sensing, Nintendo have sought opportunities to build on the core control system for the console. The basic Wiimote and nunchuk have functioned well as a basis for more intricate control efforts. A fine example is the Wii wheel, used by slotting the wiimote into a wheel frame to allow accurate representation of actual driving. Further to this, Nintendo have developed the Wii zapper- an updated version of the fan fav e Wii light gun.

The Wiimoteitself is employed to easily point and ‘fire’ at the tv, many wondered if the Wii light gun was surplus to requirements, but players called out for production. Light guns arenothing new- theyhave been about for decades now, especially in arcades, but the concept of pairing the praised technology of the Wiimote into a light gun isclearly a masterstroke.

Similar to the Wii wheel, the Wii light gun is basically a frame into which the Wiimote snugly fits, and is just used to mirror the feeling of firing a gun. Thus the Wii version isnot a light gun in the basic sense. This can be seen as an advantage as recent plasma and LCD televisions have difficulty picking up the light projections of other light guns, but the Wiimote is produced with current technology to mind, and so suffers no such problems.

Many current Wii games have been sold together with the Wii light gun, including Resident Evil : Darkside Chronicles. The gun is all the rage with rail shooters like this title, and is marketed together with other new titles, like Dead Space : Extraction.

It’s totally worth checking out the Wii Light Gun ; it is lightweight, cushty and truly brings back the nostalgia of FPS arcade games. It also helps throw you into the action and suspense of the title, as you see and feel exactly what you might in the real situation. So take up your Wii Light gun and enter the fray!