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	<title>Video Games &#187; xbox news</title>
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		<title>A Preview the Xbox 360 Project Natal And Just What It Can Do</title>
		<link>http://www.videogamerjournal.com/video-games/a-preview-the-xbox-360-project-natal-and-just-what-it-can-do/</link>
		<comments>http://www.videogamerjournal.com/video-games/a-preview-the-xbox-360-project-natal-and-just-what-it-can-do/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 10:06:58 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[360 news]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[xbox 360 news]]></category>
		<category><![CDATA[xbox news]]></category>

		<guid isPermaLink="false">http://www.videogamerjournal.com/?p=171</guid>
		<description><![CDATA[Following hot on the heels of the Wii&#8217;s motion sensing technology, Microsoft are hoping to trump this one better with Xbox 360 Project Natal. Unveiled during 2009&#8242;s E3 conference, this optional accessory for the Xbox 360 is claimed to permit utterly controller-free play with games, sensing movement and translating that as commands within the title. [...]<p><a href="http://www.videogamerjournal.com/video-games/a-preview-the-xbox-360-project-natal-and-just-what-it-can-do/">A Preview the Xbox 360 Project Natal And Just What It Can Do</a> is a post from: <a href="http://www.videogamerjournal.com">Video Games</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Following hot on the heels of the Wii&#8217;s motion sensing technology, Microsoft are hoping to trump this one better with Xbox 360 Project Natal.  Unveiled during 2009&#8242;s E3 conference, this optional accessory for the Xbox 360 is claimed to permit utterly controller-free play with games, sensing movement and translating that as commands within the title.  </p>
<p>Xbox 360 Project Natal is alleged to be available round the Q4 of 2010, and Microsoft hope that the accessory will become an integral part of all Xbox machines. They also say this innovative technology will lengthen the active life of the 360 considerably, and is, for all intents and purposes, a next-gen accessory.  </p>
<p>The accessory has a depth array joined with an RGB camera, which gives the Xbox 360 Project Natal a 360 degree arc of interpretation. The recognition is so cutting edge that even tiny facial nuances can get picked up and displayed on-screen. The depth of recognition may also be extended or reduced as the gamer wishes, with the chance of picking up surrounding objects such as tables or cupboards.  </p>
<p>Aswell as movement, the Xbox 360 Project Natal also has the facility to interpret sound. The multi-array microphone included can be employed to recognise sound and convert vocal recognition on the television. These elements combine to provide complete interactivity between gamer and videogame.  </p>
<p>As the technology employed to make both Natal and the games it will interact with is reasonably unique, Microsoft have said that current Xbox 360 games probably won&#8217;t support the hardware, and that a new set of games are at present in progress. Various technical demos shown at E3 saw Space Invaders Extreme and Paint Party, a title in which sacks of paint are manipulated by the gamer to color objects.  </p>
<p>Winter will tell as to whether the<a href="http://starstore.typepad.com/xbox_360_game_reviews/" target='_blank'>Xbox 360 Project Natal</a> will cause the impact Microsoft are looking for.  While the technology iscertainly cutting edge and due to beat even the Wii&#8217;s calling card, Microsoft should announce more fascinating titles to gain heightened public interest.  With the right games joined with it, the<a href="http://videogameshints.wetpaint.com" target='_blank'>Xbox 360 Project Natal</a> might truly be the future of videogaming!</p>
<p><a href="http://www.videogamerjournal.com/video-games/a-preview-the-xbox-360-project-natal-and-just-what-it-can-do/">A Preview the Xbox 360 Project Natal And Just What It Can Do</a> is a post from: <a href="http://www.videogamerjournal.com">Video Games</a></p>
]]></content:encoded>
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		<title>Xbox Halo</title>
		<link>http://www.videogamerjournal.com/video-games/xbox-halo/</link>
		<comments>http://www.videogamerjournal.com/video-games/xbox-halo/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 14:27:48 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[xbox 360 news]]></category>
		<category><![CDATA[Xbox Halo Franchise]]></category>
		<category><![CDATA[xbox news]]></category>

		<guid isPermaLink="false">http://www.videogamerjournal.com/?p=149</guid>
		<description><![CDATA[Halo: Reach is the upcoming (and last) chapter from current production studio Bungie, bringing to an end their reign over the Xbox Halo franchise. It&#8217;s 2552 on the controlled planet Reach, and gamers once again adopt the Spartan colours as Noble 6 and, together with Noble Squad, the gamer is tasked with defending their home [...]<p><a href="http://www.videogamerjournal.com/video-games/xbox-halo/">Xbox Halo</a> is a post from: <a href="http://www.videogamerjournal.com">Video Games</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Halo: Reach is the upcoming (and last) chapter from current  production studio Bungie, bringing to an end their  reign over the Xbox Halo franchise. It&#8217;s 2552 on the  controlled planet Reach, and gamers once again adopt the  Spartan colours as Noble 6 and, together with Noble Squad, the  gamer is tasked with defending their home from the  terror that is the Covenant. Moreover, Halo:  Reach is a prequel to Bungie&#8217;s orignal award winning &#8220;Halo:  Combat Evolved&#8221; game.</p>
<p>Primarily conceived to be an  updated version of the Xbox Halo franchise mammoth Halo 3, the  idea was dropped, Bungie urging they would redesign  and improve the calibre of the Halo 3 designs. Harking back  to the Halo: Combat Evolved concept ideas, this means  the new weapon, armour and covenant designs in Halo: Reach will deviate  dramatically from earlier entries but uphold  the ethos of the Xbox Halo franchise.</p>
<p>Stating that Bungie will not  cap the Xbox Halo franchise without fireworks, the producers are  looking to dramatically improve the graphical  quality of all gaming areas, even including the  weaponry. This obviously needed Bungie to produce a  fresh new engine in Halo: Reach, with the AIbeing augmented and  nudged to deliver better support for the gamer as they  encounter the enemy. </p>
<p>So following all this  talk of combining greatly improved  visuals and augmented AI and designs, will Bungie depart  the <a href="http://videogamenewsblog.com/category/xbox/" target='_blank'>Xbox Halo Franchise</a> on a high and maintain their  reputation for creating the finest FPS for the Xbox 360? The way to find out is to grab a copy when it comes out  in the coming months!</p>
<p><a href="http://www.videogamerjournal.com/video-games/xbox-halo/">Xbox Halo</a> is a post from: <a href="http://www.videogamerjournal.com">Video Games</a></p>
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		<title>A Preview the Xbox 360 Project Natal And Just What It Is Capable Of</title>
		<link>http://www.videogamerjournal.com/video-games/a-preview-the-xbox-360-project-natal-and-just-what-it-is-capable-of/</link>
		<comments>http://www.videogamerjournal.com/video-games/a-preview-the-xbox-360-project-natal-and-just-what-it-is-capable-of/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 17:44:41 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[360 news]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[xbox 360 news]]></category>
		<category><![CDATA[xbox news]]></category>

		<guid isPermaLink="false">http://www.videogamerjournal.com/video-games/a-preview-the-xbox-360-project-natal-and-just-what-it-is-capable-of/</guid>
		<description><![CDATA[Following hot on the heels of the Wii&#8217;s motion capture technology, Microsoft are hoping to trump this one better with Xbox 360 Project Natal. Announced at last year&#8217;s E3 conference, this optional hardware for the Xbox 360 is claimed to permit utterly controller-free interaction with games, sensing movement and interpreting that as commands within the [...]<p><a href="http://www.videogamerjournal.com/video-games/a-preview-the-xbox-360-project-natal-and-just-what-it-is-capable-of/">A Preview the Xbox 360 Project Natal And Just What It Is Capable Of</a> is a post from: <a href="http://www.videogamerjournal.com">Video Games</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Following hot on the heels of the Wii&#8217;s motion capture technology, Microsoft are hoping to trump this one better with Xbox 360 Project Natal.  Announced at last year&#8217;s E3 conference, this optional hardware for the Xbox 360 is claimed to permit utterly controller-free interaction with games, sensing movement and interpreting that as commands within the title.  </p>
<p>Xbox 360 Project Natal is said to be released round the Q4 of 2010, and Microsoft hope that the hardware will become an integral part of all existing Xbox consoles. They also say this revolutionary technology will stretch the lifespan of the 360 significantly, and is, for all intents and purposes, a next-gen accessory.  </p>
<p>The hardware contains a depth sensor joined with an RGB camera, which allows the Xbox 360 Project Natal a 360 degree arc of interpretation. The recognition is so accurate that even slight facial nuances can be retained and displayed on-screen. The range of recognition may also be extended or shortened as the gamer sees fit, with the possibility of picking up surrounding objects like tables or cupboards.  </p>
<p>Aswell as movement, the Xbox 360 Project Natal also boasts the ability to interpret audio. The multi-array microphone included may be employed to register audio and convert vocal recognition on the television. These features mix to offer total interactivity between gamer and game.  </p>
<p>As the software employed to make both Natal and the titles it will engage with is reasonably unique, Microsoft have stated that existing Xbox 360 titles probably won&#8217;t support the hardware, and that a fresh range of titles are presently in progress. Various technical demos shown at E3 saw Space Invaders Extreme and Paint Party, a title in which sacks of paint are manipulated by the gamer to paint surfaces.  </p>
<p>Winter will tell as to whether the<a href="http://starstore.typepad.com/xbox_360_game_reviews/" target='_blank'>Xbox 360 Project Natal</a> will have the awe Microsoft are wanting.  While the technology iscertainly revolutionary and due to trump even the Wii&#8217;s signature card, Microsoft need to announce more interesting titles to capture increased consumer interest.  With the right titles joined with it, the<a href="http://reviewsbest.com/xbox_repairs_guide/" target='_blank'>Xbox 360 Project Natal</a> could really be the way forward for gaming!</p>
<p><a href="http://www.videogamerjournal.com/video-games/a-preview-the-xbox-360-project-natal-and-just-what-it-is-capable-of/">A Preview the Xbox 360 Project Natal And Just What It Is Capable Of</a> is a post from: <a href="http://www.videogamerjournal.com">Video Games</a></p>
]]></content:encoded>
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